The Enclave

Between the Union Building, MacOne Enterprises and The Hub, scientists had plenty of places to go about their business, but there was relatively little in the way of an official home for magic in the world. That changed when UNION commissioned the establishment of a headquarters for magical operations named The Enclave.

The exact location of the Enclave is unknown to all but the most powerful magic users, but it is accessible to anyone with even the smallest droplet of magical ability by opening a door (any door) while focusing on their innate magical talent. This provides them with an entrance to the Great Gateway, a vast room composed of hundreds of thousands of doors, considered to be the main entrance to the Enclave.

Within the building itself are a diverse range of rooms dedicated to different strands of magic, and each possessing their own unique physics and properties. Some rooms appear to be much larger than others while taking up the same amount of physical space, some have inverted gravity allowing people to walk on walls and ceilings, there is even one room which seems to be an entire forest, stretching as far as the eye can see. The general rule is, if it makes sense then it doesn’t belong in the Enclave.

Additionally there are chambers of worship for a diverse range of gods and religions scattered throughout the Enclave, from a glowing white temple dedicated to the Olympian gods, to a cavern of black flame and obsidian dedicated to the dark and terrifying deities of the Old World. There is also a vast library of arcane tomes and scrolls from a variety of different cultures and disciplines of magic, and an armory of mystical weapons gathered from around the world.

Below the central areas of the Enclave lie the main chambers of the Merlinine Council. Although they have a number of stations around the world, they are all connected via the Backwards Ways to the Enclave, where official business is carried out. This includes the Great Council Chamber where official meetings of the group are held, the Merlinine Academy where Council recruits are trained in their magical abilities, and the Armory of Merlin, held separate to the main armory of the Enclave itself.

At the very bottom of the structure is the Office of the High Merlin, where the head of the Council is stationed. This office has many unique features, most notable of which is a door which leads directly through to the roots of Yggdrasil, the World Tree, where the resting body of the original Merlin is entombed. Part of the High Merlin’s duty is to watch and monitor the body to ensure the world is ready when he finally awakens.